Eve Frontier - Random Chat GPT Notes

Here are random Eve Frontier Notes - From Searching with Chat GPT and other search tools.

Main Documents for Reference

https://evefrontier.com/en/news/patch-notes-founder-access-0-1-1

https://docs.google.com/document/d/1FEX5LqG0s0XUd7zySw6M010JmO4LmNKEYL1c6JHxM6g/edit?pli=1&tab=t.kawj5jr0ojya#heading=h.pg55itby8ad6

Random Notes on Eve Frontier

Here are benefits of Eve Frontier:

## 🚀 1. Fully Player-Driven Economy & Logistics

* Every structure, trade hub, refinery, or network node can be **owned, controlled, and automated by players**.
* Instead of fixed NPC markets, players **create the supply chains, trade flows, and production networks**.
* Emergent gameplay comes from **resource scarcity, travel risks, and logistical planning**, not just combat.

---

## 🧠 2. Smart Assemblies & On-Chain Automation

* Smart Assemblies/Smart Controllers run **actual smart contracts** on a **blockchain layer (Ethereum L2)**.
* Players can program behavior for **bases, turrets, refineries, trade posts**, and more — essentially coding **mini AIs** that operate autonomously.
* This is very different from EVE Online’s static stations or NPC-driven systems — here, the world can literally be coded by players.

---

## 🌌 3. Dynamic Universe & Physics

* Frontier has **realistic physics influences**: gravity, entropy, and environmental instability in systems.
* Systems are “unstable,” so exploring or anchoring in a system isn’t safe by default — **risk and reward are real, emergent factors**.

---

## 🪐 4. Complex Player Strategies

* Logistics, survival, and exploration matter as much as combat.
* Players have stories like:

  * Running forward bases with network nodes and fuel depots
  * Being stranded far from home due to fuel shortages
  * Automating multi-module production chains
* The gameplay **blurs the line between programmer, strategist, and pilot**.

---

## 💡 5. Persistent World With Real Consequences

* Everything exists on-chain: if a smart contract fails, you can **lose resources, ships, or entire nodes**.
* Player-created infrastructure can persist, evolve, or fail independently of the developers.


Notes on Ships I can build:

Reiver - A light combat vessel focused on tanking over pure firepower.
Reflex - A light exploration and travel oriented vessel for quickly and cheaply traversing regions of space.
Recurve - A light combat vessel focused on firepower over armor.
Wend - Starting ship that can perform basic tasks like mining and exploration but whose capabilities are limited.


What can you do?

### 1️⃣ **Prepare Your Ship**

* **Fit your Reflex**: Make sure you have fuel loaded, weapons installed if available, and shields/armor fitted.
* **Check modules**: Some early modules like scanners, cargo expanders, or cooling units improve survivability and efficiency.
* **Refuel regularly**: Jumping consumes fuel, so ensure your Network Node has enough to support travel.

---

### 2️⃣ **Explore Nearby Systems**

* Use the **Star Map** to locate **unclaimed systems**. Look for:

  * L‑Points with unoccupied space for expansion
  * Resource fields (minerals, wrecks, exotic ores)
  * Low-player-traffic systems to reduce PvP risk
* Warp to nearby systems within your jump range to start mapping resources.

---

### 3️⃣ **Collect Resources**

* **Mining / Salvage**: Gather basic materials like Carbonaceous Ore, Exotronics, and other refinery inputs.
* **Wreck Scavenging**: Collect items from destroyed NPC ships or derelict structures.
* **Scan for materials**: Use planetary scans (if available) or fly close to resource nodes.

---

### 4️⃣ **Expand Your Base**

* With a Network Node deployed, you can now:

  * Build **Refuges** for ship storage
  * Deploy **Shipyards** for building additional ships (Wend, upgraded Reflex, etc.)
  * Construct **Refineries** to process resources into advanced materials

---

### 5️⃣ **Plan Your First Combat / Exploration**

* Feral Drone sites, patrol sites, or other NPC sites are now accessible.
* Only go to combat zones if your Reflex is equipped and you have a clear escape plan.
* Use low-traffic areas initially to avoid hostile players if you want a safer start.

---

### 6️⃣ **Upgrade Materials and Ship Production**

* Start collecting rarer materials like **Fossilized Exotronics, Carbon Weave, Printed Circuits, Thermal Composites**.
* Upgrade to better ships or build a **second Reflex/Wend** for redundancy.

---

### 7️⃣ **Set Long-Term Goals**

* Expand to multiple systems with additional Network Nodes.
* Gather and stockpile fuel, resources, and ships.
* Explore the map for Feral Drone Sites or high-value nodes for profit.

---

Essentially, after building your first Network Node and Reflex, you move from **tutorial completion → full sandbox mode**. Your focus should be **exploration, resource gathering, ship readiness, and expansion**.


## Cluster Availability by System

* **Low-tier / safe systems**

  * Typical clusters: **Metal, Carbon, Common Ore**
  * Easy to mine; abundant Crude and basic ores for early D1 fuel and low-level modules.

* **Mid-tier / semi-contested systems**

  * Rare or mixed clusters appear: **Salt-Rich, Alloy, Pre-Refined Fuel clusters**
  * Slightly riskier zones; may require upgraded mining tools or modules.

* **High-tier / dangerous systems**

  * Exotic clusters: **Fossilized Exotronics, Exotic Crystals, High-End Alloys**
  * Found in remote or contested space; often protected or near environmental hazards


## 3️⃣ Practical Tips

* Mine **Metal, Carbon, and Common Ore** now to **build D1 fuel and basic modules**.
* Once your forward base and fuel chains are stable, start exploring **further systems** to find **Salt or Alloy clusters**.
* Upgrade scanning or exploration modules to **reveal higher-tier clusters** in the system.

## 1️⃣ Cluster Availability by System

* **Low-tier / safe systems**

  * Typical clusters: **Metal, Carbon, Common Ore**
  * Easy to mine; abundant Crude and basic ores for early D1 fuel and low-level modules.

* **Mid-tier / semi-contested systems**

  * Rare or mixed clusters appear: **Salt-Rich, Alloy, Pre-Refined Fuel clusters**
  * Slightly riskier zones; may require upgraded mining tools or modules.

* **High-tier / dangerous systems**

  * Exotic clusters: **Fossilized Exotronics, Exotic Crystals, High-End Alloys**
  * Found in remote or contested space; often protected or near environmental hazards.

---

## 2️⃣ Why You Only See Basic Clusters

* **Your current location is low-level / low-risk**: the game’s resource generation is tiered by system.
* **Scanner / detection limitations**: some advanced clusters only appear if you have **better scanning equipment or exploration modules**.
* **Faction / mission progression**: certain clusters unlock or become visible as you progress in the main missions or exploration campaigns.

---

## 3️⃣ Practical Tips

* Mine **Metal, Carbon, and Common Ore** now to **build D1 fuel and basic modules**.
* Once your forward base and fuel chains are stable, start exploring **further systems** to find **Salt or Alloy clusters**.
* Upgrade scanning or exploration modules to **reveal higher-tier clusters** in the system.

Cluster Type   Resource Example  Risk Level  Use Case
Crude Crude Low   Fuel, early crafting
Ore   Iron, Nickel   Low   Alloys, hulls, modules
Salt-Rich   Salt, minerals Medium   Fuel (D2), chemical recipes
Alloy / Refined   Mixed metals, alloys Medium   Advanced modules, ships
Exotronic / Exotic   Fossilized exotronics   High  Rare modules, top-tier fuel
Fuel-Specific  Pre-refined D1/D2 comps Medium   Fuel production shortcut
Hazardous / Volatile Energy-rich ores  High  High-value but risky mining


On Smart Contracts:

CCP has been rolling out automation through:

Smart Assemblers (later-tier crafting structures)

Smart Controllers or Command Nodes (these act like small base AIs)

Custom logic modules built via Blueprint printers (experimental in founder builds)

These are the modules that actually host smart contracts.

Imagine:

You own a frontier fuel depot on a far-flung system.

You program a smart contract to:

Auto-buy D1 Fuel from miners at a set price.

Auto-refine it.

Auto-sell D2 Fuel to haulers.

Auto-transfer earnings to your main wallet.

Other players interact with your structure like a living NPC station — but you wrote its brain. That’s the promise of Smart Contracts and Smart Modules.

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