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Showing posts with the label camera

Most recent software projects and why

Here are my recent open source projects: (Most of these are proof of concepts, source included projects. Use subversion to check out any project). botnodetoolkit - A complete Clojure/J2EE framework that makes it easy for developers to taking care of browser and server-side components. And other server applications. haskellnotebook - The Haskell Notebook (another Haskell Cookbook) contains some common and not so common Haskell programming idioms that are contained in a collection of working/compilable examples. There is also a collection of source code from other functional programming languages including Lisp and Erlang. This project is similar to other cookbook projects that you may find on the web for various other programming languages. iphonenotebook - Octanemech - simple opengl iphone demo. keywords: objectivec, opengl, iphone3, xcode jvmnotebook - The Java Virtual Machine ( Sun's JVM is called HotSpot ) is a java bytecode interpreter which is fast, portable an...

Imperative Haskell OpenGL development and demo

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I have finally created the camera component for the Octane Mech game. It is pretty basic, but is a basis for the camera movement. The camera, as you would expect, is a n important aspect of a 3D game. You can read more about the source and download the demo by going to the project wiki. I would have posted it on blogger.com but the code formatting here is terrible so I will only post to the wiki now and in the future. http://code.google.com/p/octanemech/wiki/MechProjectDiary